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d20 Modern System Reference Document | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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COMBATMOVEMENT AND POSITIONWhen using a grid to represent character�s movement, the standard scale equates 1 inch (or a 1 inch square) to 5 feet in the game world. Standard Scale One inch (or one square) = 5 feet �Next to� or �adjacent� = 1 inch (5 feet) away (or in adjacent square) 30mm figure = A human-size creature A human-size creature occupies an area 1 inch (5 feet) across (or one square) One round = 6 seconds Tactical MovementWhere can a character move, how long it takes to get there, and whether he or she is vulnerable to attacks of opportunity while moving are key questions in combat. How Far Can a Character Move?Humans normally move 30 feet, although armor can slow a character down. Some creatures move faster or slower. A character�s speed when unarmored is sometimes called base speed. Encumbrance: A character encumbered by carrying a large amount of gear or a fallen comrade may move slower than normal. Movement in Combat: Generally, a character can move his or her speed as a move action. If a character uses his or her attack action as a move action, the character can move again (for a total movement of up to twice the character�s normal speed). If the character spends the entire round to run all out, he or she can move up to four times his or her normal speed. If a character does something that requires a full round, he or she can only take a 5-foot step. Movement in Darkness: If a character moves when he or she can�t see, such as in total darkness, his or her speed is limited to one-half normal. The Blind-Fight feat reduces this penalty. Passing ThroughSometimes a character can pass through an area occupied by another character or creature. Friendly Character: A character can move through a square occupied by a friendly character. Unfriendly Character: There are two ways to move through a square occupied by a resisting enemy. The character can attempt an overrun. Or the character can attempt to tumble through a square occupied by an enemy (if the character has ranks in the Tumble skill; see the skill description). A character can move through a square occupied by an unfriendly character who doesn�t resist as if the character was friendly. Square Occupied by Creature Three Sizes Larger or Smaller: Any creature can move through a square occupied by a creature three size categories larger or three categories smaller than it is. FlankingIf a character is making a melee attack against an opponent, and an ally directly opposite the character is threatening the opponent, the character and his or her ally flank the opponent. The character gains a +2 bonus on his or her attack roll. The ally must be on the other side of the opponent so that the opponent is directly between the character and the ally. A character doesn�t gain a bonus for flanking when making a ranged attack. |